![]() zipįixed that collision with point wasn't working properly for curved rail. It can all be supplied with or without the. Unified the processing of savegame name in -load-game -start-server and -mp-load-game.File location for Mods: On our Nodecraft Factorio servers, mods will be placed. Fixed the tooltip of the inventory limit feature to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.įixed that cancelling a recipe in the crafting queue would reset the crafting timer unnecessarily moreįixed crash when a force other than player, enemy or neutral was used in autoplace specification moreįixed crash when a network interface is deactivated during multiplayer game moreįixed white bar on top of the screen was sometimes present in fullscreen on OS X more Updated often with the best Minecraft mods.moreįixed crash when a Lua function was used as a value in a table in data.raw more moreįixed that the train tooltip was showing the current station as the next one when in the station. moreįixed that the server could get desynced and in a state where he has no one to download from. moreįixed the typo in the error "mulitplayer.cannot-load-downloaded-map", the cause of the error wasn't displayed because of it. moreįixed remote.call() within the same mod passing invalid data. moreįixed mining drills getting stuck when built pointing at rails and then rotated. moreįixed crash when destroying entity with empty corpse string. Starting value of progress bar is now properly set based on the input. ![]() moreįixed player's shooting target not updating properly when the target's force became friendly moreįixed the documentation of CircuitCondition moreįixed that the ignore_planner field of Command would expect an integer instead of a boolean. We think it's one of the Top 100 PC Games (opens in new tab).Let our Factorio. moreįixed crash when making blueprints of ghosts with some now-invalid circuit connections to other ghosts. Factorio has been in development for nearly 9 years as of this update, and it seems like it'll only continue to grow. Fixed memory leak with special signals in the circuit network.įixed crash when killing the player in on_built_entity.moreįixed Factorio timing out of a multiplayer game when closed by pressing the X button moreīuilding things after quitting a multiplayer game is no longer possible and no longer crashes the game. This is to ensure everyone has exactly the same mod in order to prevent desyncs caused by local changes made to mod files.įixed strange outer corner rendering for terrains with the same layer. Mod checksums are calculated when the game starts and are compared with other peers when joining a multiplayer game.It might work.Īside from continuing to update the base game, Factorio's developers are apparently also at work on a major expansion. So if you've been struggling for years to play Factorio with a pal, even when you've both got mega connections, give it another go now. In Version 1.1.43 you should see latencies as low as 2 ticks (33ms) on LAN." Hornwitser took a look at at the many issues causing unnecessary delays. A developer updated the thread in October to say that, "The issue is quite fundamental to how the game synchronizes it's game updates, network updates and how things are buffered. A player spotted that latency was unusually high even on exceptionally good connections even, in fact, when two instances of the game were running on the same computer.Īt the time, Factorio's developers said that, " could be lowered a bit, and we could probably provide an option to send packets every tick, but solving this isn't a big priority now, as we have the latency hiding and other problems. The patch notes link to this post on the Factorio forums from 2019. Changed default network send rate from 30 to 60 packets per second and added an option to configure the rate in server-settings.json.This should reduce multiplayer stutter on bad connections. Changed multiplayer latency calculation to be smoother.Reduced multiplayer latency on very good connections by up to 66ms(4 ticks).There are a bunch of bug fixes in the full changelog, but the latency tweaks are the big ones: Version 1.1.46, released this Saturday, makes several changes which should reduce multiplayer latency. Lag always seemed fair to me given the sprawling, complex bases you can build in the game, but the latest patch might make things better. Some players have reported lag in Factorio for years.
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